// JavaScript Document

function on(lnk,id,site){
var path

	if (site=='k') {path='../gui/kenguru/'} else {path='../gui/sport/'}

	if (id!=page) {

					document.getElementById(id).src= path + lnk;
	}
	
	}
	
	
function off(lnk,id,site){
var path

	if (site=='k') {path='../gui/kenguru/'} else {path='../gui/sport/'}
	
	if (id!=page) {
		
					document.getElementById(id).src= path + lnk;
	}


}


function ShowCallme(obj,leftoff){
	
	var ref = new Obj_rectangle(obj);
	
	var divv = document.getElementById("callme");
	var divv_sport = document.getElementById("callme_sport");
	
	if (divv_sport){
	divv_sport.style.left = ref.ObjRight - 10 + leftoff + "px";
	divv_sport.style.top  = ref.ObjTop + 210 + "px";
	divv_sport.style.display="block";
	}
	
	if (divv){
	divv.style.left = ref.ObjRight - 20 + "px";
	divv.style.top  = ref.ObjTop + 210 + "px";
	divv.style.display="block";
	}	
}


function init(){
	return;
	var tds = document.getElementsByTagName("td");
	for (var t=0; t<tds.length; t++){
			if (tds[t].getAttribute("width")=="781"){
				ShowCallme(tds[t],-10);
				return true;
				}	
			
		}

}


function inits(){
	return;
	var tds = document.getElementsByTagName("td");
	for (var t=0; t<tds.length; t++){
			if (tds[t].getAttribute("width")=="753"){
				ShowCallme(tds[t],10);
				return true;
				}	
			
		}

}


function addLoadEvent(func) {   

var oldonload = window.onload;  

   if (typeof(window.onload) != 'function') {   
     window.onload = func;   
   } 
   else {   
     window.onload = function() {   
       if (oldonload) {   
         oldonload();   
         }   
       func();   
     }   
   }   // close else
 }   


function Obj_rectangle(Obj)
{
	if (! Obj){return;};

	this.ObjLeft = findOffset(Obj, "offsetLeft");
	this.ObjWidth = Obj.offsetWidth;
	this.ObjRight = this.ObjLeft + this.ObjWidth;
	this.ObjTop = findOffset(Obj, "offsetTop");
	this.ObjHeight = Obj.offsetHeight;
	this.ObjBottom = this.ObjTop + this.ObjHeight;

	function findOffset(Obj, offset)
	{
		var NumValue = 0;
		
		var startOffsetDom = Obj;

		while (startOffsetDom.offsetParent)
		{
			NumValue = NumValue + startOffsetDom[offset];
			startOffsetDom = startOffsetDom.offsetParent;
		}
		return NumValue;
	}
}


